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Alan Quiros
Alan Quiros
Concept Artist
San Francisco, United States

Summary

Making fantastic imagery for me has always been serious play. I studied Industrial Design to make my machines believable, Figurative Painting to give my people life. I work both traditionally and digitally, enjoy collaboration and play well with others.

EXPERIENCE

TicoBrain, LLC. Concept artist.
Style exploration, concepting and mockups for game assets, UI, and backgrounds. 2017-2019.

ZYNGA, inc. Concept Artist.
Worked within the Empires and Allies team to create ideation and concept art for assets, environments, UI elements, units, weapons, buildings and vehicles, as well as style exploration / development on and presentation art for new games. 2015-2016.

KIXEYE, inc. Concept Artist.
Created concept art for gaming, from ideation to production art for 3D artists and presentation art.
Shipped titles: Backyard Monsters, Backyard Monsters Unleashed, War Commander, War Commander Rogue Assault, Battle Pirates. 2011-2014.

Freelance
Concept art and illustrations for comics, toys, games and film. 2003-Present.
California Model and Design. Modelmaker. Built scale models, all kinds in every scale. 1994-2006.

EDUCATION

New York Academy of Art, MFA, Painting, 2008
San Francisco State University, BAIA, Product Design and Development, 1997

CONTACT
(415) 244-4515
alanrquiros@gmail.com
https://www.artstation.com/artist/alanquiros

Skills

Concept ArtIllustration

Software proficiency

Photoshop
Photoshop
SketchUp
SketchUp

Experience

  • Concept Artist at TicoBrain, LLC
    San Francisco, United States of America
    April 2017 - June 2019

    Style exploration, concepting and mockups for game assets, UI, and backgrounds. 2017-2019.

  • Concept Artist at Zynga
    San Francisco, United States of America
    September 2015 - November 2016

    Worked with the Empires and Allies team to create ideation and concept art for assets, environments, UI elements, units, weapons, vehicles, buildings, as well as style exploration / development on and presentation art for new games.

  • Concept Artist at Kixeye
    San Francisco, United States of America
    September 2011 - August 2014

    Worked with a variety of different games with different art directors, creating concept art for game assets, environments, characters, props, weapons, vehicles. Produced art for in-house presentations and basic 3D art for 3D artists.